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Foundations of Game Engine Development, Volume 2: Rendering
Foundations of Game Engine Development, Volume 2: Rendering
Foundations of Game Engine Development, Volume 2: Rendering provides a detailed introduction to color science, world structure, projections, shaders, lighting, and advanced rendering techniques.
Foundations of Game Engine Development, Volume 2: Rendering
Item #: 90483605

Foundations of Game Engine Development, Volume 2: Rendering

Item #: 90483605

USD 101

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Foundations of Game Engine Development, Volume 2: Rendering provides a detailed introduction to color science, world structure, projections, shaders, lighting, and advanced rendering techniques.
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What Stands Out

In-Depth Rendering
Provides comprehensive insights into rendering techniques, enabling developers to create visually stunning graphics seamlessly integrated into game engines, addressing a critical need for high-quality rendering solutions.
Practical Examples
Includes real-world examples and projects, allowing readers to apply theoretical knowledge effectively, enhancing learning retention while bridging the gap between theory and practice in game engine development.
Expert Insights
Authored by industry professionals, this volume offers valuable perspectives and best practices, ensuring that readers grasp complex concepts while gaining knowledge from experienced developers, increasing their expertise in game rendering.

Product Details

Shop Foundations of Game Engine Development, Volume 2: Rendering online at a best price in Lebanon. 0985811757
  • Explores real-time rendering in modern game engines
  • Detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods
  • Extensive discussions of advanced rendering techniques including volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction
  • Emphasis on practical implementation with included code
  • Part of the Foundations of Game Engine Development series
  • Published in paperback on July 26, 2019
Publisher Terathon Software LLC
Publication date 26 July 2019
Language English
Print length 411 pages
ISBN-10 0985811757
ISBN-13 978-0985811754
Item weight 940 g
Dimensions 19.05 x 2.46 x 23.5 cm
Book 2 of 2 Foundations of Game Engine Development

Who Should Buy?

Suitable For
  • Aspiring Developers

    Perfect for beginners looking to understand rendering techniques in game engines and build their foundational knowledge.

  • Students of Game Design

    Ideal for academic courses focusing on game engine architecture and rendering processes, providing essential theoretical and practical insights.

  • Technical Artists

    Beneficial for technical artists wanting to understand the rendering pipeline and improve their collaboration with developers.

Not Suitable For
  • Casual Gamers

    Not suitable for casual gamers looking for user-friendly guides or gameplay tips rather than technical depth in rendering.

Product Description

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Games Editorial Review

Foundations Of Game Engine Development, Volume 2: Rendering is an essential resource for anyone interested in game engine technology, featuring comprehensive coverage of rendering techniques over its 411 pages. Published by Terathon Software LLC in July 2019, this volume serves as the second installment in a series, notably enriching the reader's understanding of game engine development. It is well-structured, making it suitable for both beginners and advanced developers. The clear language and detailed explanations contribute to an accessible learning experience, allowing readers to delve deep into the intricacies of rendering in game engines.

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Pros

  • Comprehensive coverage of rendering techniques
  • Well-structured and easy to follow
  • Suitable for both beginners and advanced developers
  • Detailed explanations enhance understanding
  • Published by a reputable company

Cons

  • Some sections may be too technical for novices

Product Price History

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